The Oliver Twins web site (all the Dizzy games)
-You can read the history about The Oliver Twins on their web site, they are the authors of the Dizzy games (and many others).
You can read the history about The Oliver Twins on their web site, they are the authors of the Dizzy games (and many others).
GameBase CPC V21 is out since 14th July 2011. As is my new nephew Matéo born the same day at 2:51pm, the poor kid doesnt know yet who is his uncle (a raving mad Amstrad CPC geek).
In 1986 Dinamic Software published its second try text adventure game : Arquimedes XXI. It was also the the second comercial text adventure made in Spain after Yenght and, indeed, it was the first job of Jorge Blecua (Egroj) in this field, previous to other games as Don Quijote or Abracadabra. It was made in BASIC and Assembler as the comercial parsers didn't appeared yet. Arquimedes XXI is a Dinamic classic game only available for Spectrum and MSX, until now ! With the efforts of DevilMarkus, MiguelSky (for the adaptation on Amstrad CPC), PulkoMandy (french translation, main music conversion), voXfReaX (english translation), today you can enjoy this classic text adventure on your Amstrad CPC. It is available in French, English and Spanish as was Orion Prime before.
Guess what, Axelay is working on a port of Edge Grinder (see below), so says one of my numerous spies, who assured me that it isnt a secretand safe to be announced.
Edge grinder is in fact a work in progress C64 game at the start, the first Format War "Collabortition" (a combination of collaboration andcompetition) with the plan being for programmers on other 8-bits to consider ways to convert it from the C64 to their platform of choice. So on the Format War web site you can download all you needto port the game, source code, map, background and sprite data.
Good news, since March 2011, GameBase CPC is once again available. V20 is ready since the start of May 2011. Thanks for the hard work, for the preservation of the Amstrad CPC legacy.
In October 2009 I was writing about a possible Iphone port of Lords of Midnight (originally written by Mike Singleton) by Chris Wild. This time it's for real ! There will be some tweaks to A.I., new updated graphics of cource, first version will be just solo, but updates will bring multi-user play.
While waiting for this precious gem, you can either play the original Lords of Midnight game with an emulator, or with one of the various following ports :
Sub Hunter for C64 by Richard Bayliss and Frank Gasking, first available as disk and tapes for Amstrad CPC at Psytronik is now available as a free download.
The amstrad CPC version has been converted by Paul Kooistra (Axelay), author of the CPC shoot 'em ups Star Sabre and Dead on Time.
Sub Hunter is an arcade game featuring 25 levels of sub-aquatic action, multi-layered parallax scrolling, intro sequence, superb detailed graphics, varied missions including shoot 'em up levels, rescue missions and boss encounters.
Music by Tom and Jerry (he has the gift of ubiquity).
An Iphone remake of Mortville Manor by Jon Lab will be available in 2011, with optional 3D.
Kevin Thacker's conversion of a Magic Bytes reflexion game released in 1989 : Blue Angel 69 (written by Winfried Stappert) is now available. The original game is turn based (vs computer or another player). The screen draws a 8x8 chessboard filled with positive or negative numbers. Each turn, the player must choose a number whichs on the same linge (or column for the other player) that the last chosen number. Once chosen the number est removed from the chessboard and added or substracted from the player score. The goal of the game is of course to have more points than your adversary at the end of the game (where you will see the sexy robot fully).
Blue Angel 69 has been programmed by Kevin Thacker, graphics by Markus Hohmann, CAT art, inlay, disc label by Kukulcan, Blue Angel 69 website hosted by Markus, created by Kukulcan.
You can download the FULL game and source from Kevin Thacker's website.
In the sources you will find a library to use StarKos from z88dk, and within morelib some extras for loading/saving files using amsdos, displaying double height chars and more. The code also includes a modified version of cpcrslib which Kevin modified to try and make the code smaller. Kevin hope others using z88dk to make games will find these sources useful.
All build files and tools (excluding z88dk) are in the download. Kevin Thacker provides all so that you can learn from it, and that's a very good idea.
You will also be able to download it from cpc-power, and here you will also find cassette inlay and a disc label, both created by Kukulcan.
This is one news I should have written months ago, so much to say, though it will still be short. The Mojon Twins are spanish developers who simply piss code like cows do, I really dont know where they find time to write so many games.
Their latest creation is Cheril of the Bosque.
Dont hesitate to get their other games, many are coming with the sources like Kevin Thacker did with Blue Angel 69.
I am quite busy professionnaly at the moment, which explains the lack of news during september, it will get better only starting with 2011...
King's Valley is a classic for the MSX computers, a remake of this game has been announced for on the Ladrillo-Pixeles de Colores blog. Programmation of this remake is in debugging stage.
Too bad it's not the Burnin' Rubber we all know, which came with all Amstrad CPC+. Instead this game was called Bump 'n' Jump, aka Burnin' Rubber in Japan, it's a 1982 Japanese arcade game created by Data East Corporation.
Ten years after the development of this game started, it's out. First, I would like to introduce this reflexion game with the own words of the author (who for sure had smoken a CPC+ cartridge as he seems to be under the effect of Acid) :
Warning, warning ! Color Lines must not be put in everybody hands. Wonderful graphics, melodious music, perfect playability are just there to hide the incredible addiction power of this game. Enter a world where pure logic and sometimes luck are you only weapons !
Sadly the physical package (box, documentation, 3 and 3,5 inch disk) will be only available to the lucky people who were present at the Amstrad Expo Meeting. Back from the meeting, Tom and Jerry will release a .DSK of his game. Maybe later package will be available for order, not sure though. The documentation and the game itself are in french and english.
To play this game is easy, on a 9x9 chessboard you have to align 5 circles of the same color in all possible directions, the game ends when the chessboard is full.
Many people did contribute to the game (France, Greece and United Kingdom) :
The first picture (front cover of the game) below is a collector, you see on it my hands taking the photo
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