Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 16 / 78





Play Amstrad CPC games with an IR controle remote by Poulette 73

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Why playing to Amstrad CPC games with a keyboard or a joystick (original or USB) when you can play differently : with an IR remote control ? It's what has done Poulette73 but you will need the RSF3 expansion by TMTLogic. And the programs must be adapted as you will see in two videos :

Poulette73 is presenting the RSF3 on CPCRulez.


Youtube video



WIP Roland Retires, an Amstrad CPC game by Brick Fabrik

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Roland Retires is a WIP Amstrad CPC game by Brick Fabrik near completion which will be presented at the Amstrad Eterno event at Malaga on the 30th September. Code and design are by Mode 2 and music by Riskwood (you can hear the music here).

Roland Retires, an Amstrad CPC game by Brick Fabrik



WIP Booty the remake for Amstrad CPC by Salvador Cantero

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Booty the remake first released on ZX Spectrum in 2019 by Salvador Cantero is a remake of the original game still for ZX Spectrum in 1984 by Firebird Software and in 1986 on Amstrad CPC. This remake is now released on Amstrad CPC, see the announcement on Twitter.

It is programmed with the collaboration of Beyker, Brundij and Atila Merino. The game will be showed on the Play on Retro stand at AmstradEterno. Check the short video of Booty the Remake on Twitter.



Chloe Aprende a Reciclar and Rigor Mortis, two Amstrad CPC platform games by Churrosoft

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Thanks to Youtube which showed me a video of Chloe aprende a Reciclar by Francisco José Poyato Falero (Churrosoft), which did lead to his other platform game : Rigor Mortis, which I had both missed at their release (about 2 months ago, seing the download date).


Youtube video




Musical remake by Narciso Quintana of the Commando game

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Narciso Quintana has made several musical remake of 8bit games, including Commando.


Youtube video



Fugitif by Frederic MANTEGAZZA, a 1991 Amstrad CPC game, commented sources and WIP remake

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Frédéric MANTEGAZZA and Laurent DIEUDONNE (his cousin) are the authors of an Amstrad CPC game edited by Lankhor : Fugitif. Drawing are by Jean-Paul RENAULT (read the description on CPC-POWER about the drawing, it's interesting), music by Laurent MOLLARD and box cover by Stéphane POLLARD.

box cover by Stéphane POLLARD of the  Amstrad CPC game : Fugitif

It was made in mode 1 using rasters to show more than 4 colors. Frédéric has lost the original source code, so he disassembled the program and commented it (download available).

For more details, read the AMSnews article on the game.

A solution of Fugitif is available if you are blocked somewhere. And you can also check the video by Amstrad Maniaque below.

Frédéric is working on a new release of Fugitif, to address the main issue of the original game: at the time, he was unable to do anything else during the raster display. The new release will use demomakers tricks to display a hud below the image. This hud will non longer be icons-based, but rather a console, whith a syntax interpreter, as in many adventure games in this era (and something he originaly wanted to do). The game will be translated in other languages.


Youtube video



Physical edition of several Amstrad CPC games by Play on Retro

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Play on Retro is selling physyical editions of several Amstrad CPC games :

  • Baba's Palace (2017), a reflexion game by Rafa CASTILLO and John McKlain
  • Castaway (2022), an action game by the T Team
  • Jax the Dog (2023), a platforma game by Capasoft and Digital Studio
  • Shadow Hunter (2023), an action game by Mananuk, Xavisan, Xenomorph, Titan
  • Space Saga which includes Space Panic (2022) and Spaceman Kerl (2022), two action games by Fitosoft
  • Transylvanian Castle DX2 (2022), a RPG game by Fitosoft, adapted from a ZX Spectrum version which is also included


After Octopus, it's now Octopus Deluxe by Team Galaxy for Amstrad CPC+ and GX4000

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This year a remake of a Game and Watch by Nintendo was released by Team Galaxy : Octopus for Amstrad CPC+ and GX4000. Today it's still the same game but pimped for the CPC+ and GX4000 : Octopus Deluxe !

Both games were programmed by Maxit (and vocal digitalization) and Kukulcan, graphics by Titan and music by Pulsophonic.

See below for a vidéo of Octopus Deluxe. If you wish to see a video of Octopus, there is one by Amstrad Maniaque.


Youtube video



PunyInform v5.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



Ghost Trick by GGP, a new Amstrad CPC+ and GX4000 game

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Ghost Trick by GGP for Amstrad CPC+ and GX4000 is a new game inspired by another on the console Neo Geo pocket by SNK vs Capcom : the match of the millenium and inspired by Ghost's Goblins. Code and sprites are by Ayor61, screens and background by Maitre Joe, music by SuTeKH/Epytheor (featuring a remix of the original music by Mark Cooksey). To finish the game you will have to collect 50 chests, it will take some time.

Amstrad Maniaque has already done a longplay video of Ghost Trick. After having seen the video, gameplay is simple, background and music are wonderful.

For the download link, it's here.


Youtube video



Vexed v1.11, an Amstrad CPC puzzle game by Under4Mhz

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Vexed by Under4Mhz is a new puzzle game for Amstrad CPC at the first 2023 semester. Match blocks and dont leave one or you must start anew the level.

Since the initial release, joystick support has been added in v1.08, so you should better download it again if you like Vexed.


Youtube video



Mario Bros (2023), an Amstrad CPC remake of the initial port by Choice Software

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Marior Bros by Nintendo is a platform game whic has been ported by Choice Software on Amstrad CPC in 1987. Sadly it was a ZX Spectrum port, see original loading screen and game screenshot :

loading screen of Mario Bros by Choice Software

game screenshot of Mario Bros by Choice Software

Today there is a new version Mario Bros 2023 (local download in DSK, CPR and CDT) by JMB (codefix), Onevision (GFX) and Lunoka (music). You can check below the difference :

écran de chargement de Marior Bros 2023

écran de jeu de Mario Bros 2023

You can see two videos of Mario Bros 2023 on Youtube by :


Youtube video



Locus Eremus, a new labyrinth game for Amstrad CPC by Antero Martinez

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Locus Eremus is a new labyrinth game for Amstrad CPC by Antero Martinez in three languages : spanish, french and english.

In Locus Eremus you must help Jonathan to escape from the compound in which he is imprisoned; In addition, some curious rules found in the place where he woke up indicate : if you want to escape from the place, you must find the 4 sayings. In our progress, we must feed ourselves with everything we find within our reach, there are also elements that allow us to open doors or carry out certain actions, always associated with mini-games that we must overcome.


Youtube video



PunyInform v4.7 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v4.7 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



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